My MMO's (Seeking your opinon!)
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My MMO's (Seeking your opinon!)
Well, for some time now I've been creating a few MMORPG's.
My first is Wartorn: A Fantasy game set in the world of Ashlon. Still thinking up a plot for this one. I'll post info on this later.
The other, however, is a futuristic MMORPG. Somewhat like Knight of the Old Republic combined with Mercenaries: Playground of Destruction.
It will have the action of a shooter, yet wil roleplaying elements. The story for this one is thought up, though I'm stil editing parts of it, so I'll post it later.
There shall be equipment, skills, classes, and such. Instead of races, there will be factions in which you join, each with their own Pros and Cons. Factions are listed below.
Classes are also listed below.
I'm still in need of a name for it, so if you guys have suggestions...
The game is set in the year 2030, so there will be mech combat, as well as planet travel. More info to be posted later.
Factions:
Allies: Pros- 10% Damage increase with Rifles and Pistols, 5% Defence bonus, (To be updated) Cons- (To be updated)
Mars Mining Co.: Pros- 25% Damage increase with melee weapons, Resistant to Earth Based attacks, 10% damage increase when fighting with a mech. Cons- Unable to equip ranged weapons, weak to blaster and rifle attacks.
Warhawks: Pros- 25% Damage increase in Mech and Airial Combat. 15% Damage Bonus when using Wind or Lightning based attacks, Immune to damage from falling. Cons- Unable to use certain Mechs, Weak to Explosion damage, Defence deduction when in a Mech.
Imperial Brigade- 15% Damage Increase with Melee and Ranged weapons, 20% Damage Increase when fighting those of another Faction. Cons- Unable to use mechs, weak to Melee and Ranged damage.
(More factions to be added)
-------------------------------
Classes:
Soldier: 5% Damage Increase with Melee and Ranged Weapons. 10% Damage increase with Mech combat. Strength Attribute Bonus.
Mercenary: Able to Stealth. 5% Damage increase with ranged weapons. Increased Armor rating for Light armor. Dexterity Attribute Bonus
Defender: Increased Armor rating for all Armor. Decreased damage taken from Melee and Ranged attacks, but Increased damage taken from Mech attacks. Vitality Attribute Bonus.
Medic: Total health gained from medical kits or healing abilities increased. Able to revive fallen comrades. Increased damage taken from all attacks. Increast Health Stat.
Pilot: 30% Damage Increase with all Mech attacks and Skills. Mech upgrades are cheaper. Able to repair Mechs.
(More classes to be added)
So what do you guys think so far
? I'd love to hear your opinion. It's not very far in development, so it might sound somewhat stupid. I'll post the races, classes, spells, etc. For Wartorn soon.
My first is Wartorn: A Fantasy game set in the world of Ashlon. Still thinking up a plot for this one. I'll post info on this later.
The other, however, is a futuristic MMORPG. Somewhat like Knight of the Old Republic combined with Mercenaries: Playground of Destruction.
It will have the action of a shooter, yet wil roleplaying elements. The story for this one is thought up, though I'm stil editing parts of it, so I'll post it later.
There shall be equipment, skills, classes, and such. Instead of races, there will be factions in which you join, each with their own Pros and Cons. Factions are listed below.
Classes are also listed below.
I'm still in need of a name for it, so if you guys have suggestions...
The game is set in the year 2030, so there will be mech combat, as well as planet travel. More info to be posted later.
Factions:
Allies: Pros- 10% Damage increase with Rifles and Pistols, 5% Defence bonus, (To be updated) Cons- (To be updated)
Mars Mining Co.: Pros- 25% Damage increase with melee weapons, Resistant to Earth Based attacks, 10% damage increase when fighting with a mech. Cons- Unable to equip ranged weapons, weak to blaster and rifle attacks.
Warhawks: Pros- 25% Damage increase in Mech and Airial Combat. 15% Damage Bonus when using Wind or Lightning based attacks, Immune to damage from falling. Cons- Unable to use certain Mechs, Weak to Explosion damage, Defence deduction when in a Mech.
Imperial Brigade- 15% Damage Increase with Melee and Ranged weapons, 20% Damage Increase when fighting those of another Faction. Cons- Unable to use mechs, weak to Melee and Ranged damage.
(More factions to be added)
-------------------------------
Classes:
Soldier: 5% Damage Increase with Melee and Ranged Weapons. 10% Damage increase with Mech combat. Strength Attribute Bonus.
Mercenary: Able to Stealth. 5% Damage increase with ranged weapons. Increased Armor rating for Light armor. Dexterity Attribute Bonus
Defender: Increased Armor rating for all Armor. Decreased damage taken from Melee and Ranged attacks, but Increased damage taken from Mech attacks. Vitality Attribute Bonus.
Medic: Total health gained from medical kits or healing abilities increased. Able to revive fallen comrades. Increased damage taken from all attacks. Increast Health Stat.
Pilot: 30% Damage Increase with all Mech attacks and Skills. Mech upgrades are cheaper. Able to repair Mechs.
(More classes to be added)
So what do you guys think so far
NightyKnight- Moderator
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Registration date: 2008-08-17
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